You didn't mention what you were looking for it to be like, brighter
beams of light I suppose though, right?
In 3.0* the atmosphere brightens when scattering is lowered typically
due to the fact that scattering also causes light to also diminish as it
increases. You could try atmospheric_attenuation off in the lights and
that might remedy it also (leave atmosphere on). I'm quickly forgetting
how POV 3.02 works but this should help.
Chris Field wrote:
>
> im having a strange problem with rendering spotlights in a scene filled with
> atmosphere in 3.02.
> its hard to explain, so please look at
> http://www.deakin.edu.au/~cafield/light.jpg if you think you can help me
> out.
> i've tried altering all of the variables in the atmosphere, but nothing
> seems to work.
>
> thanks, Chris.
--
omniVERSE: beyond the universe
http://members.aol.com/inversez/POVring.htm
=Bob
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